Skip to main content
local_fire_departmentNow in Early Access -- Solo D&D 5e

The Only D&D Group You'll Ever Need(That Actually Shows Up)

No scheduling. No flaky players. Just you and an AI Game Master with a real D&D 5e rules engine — real dice, persistent worlds, and a referee that isn't afraid to say no.

See it in action

This Is What a Turn Looks Like

Real dice. Real consequences. The AI narrates — the engine enforces.

You

I try to sneak past the sleeping guard into the armory.

casinoDice Roll

Stealth Check: 1d20 + 5 = 14 vs DC 12 — Success!

auto_fix_highGame Master

You press yourself against the cold stone wall, timing your steps with the guard's heavy snoring. The armory door is ajar — inside, moonlight glints off a rack of fine longswords. But there's a second guard you didn't see, sitting in the shadows with a half-eaten apple.

You

I grab the nearest sword and try to talk my way out of it.

casinoDice Roll

Deception Check: 1d20 + 1 = 6 vs DC 15 — Failure.

auto_fix_highGame Master

"Nice try, thief." The guard drops the apple and draws his blade. Roll initiative.

Why Questhelm

A game engine, not a chatbot

The AI Narrates. The Engine Enforces.

Questhelm splits the job in two: the AI tells your story, and a deterministic D&D 5e rules engine enforces the mechanics. Neither can override the other.

casino

Rules Are Real

A full D&D 5e mechanical simulation — not prompt engineering. A Level 1 Wizard cannot cast Fireball. The system blocks it before the AI ever sees it. Every dice roll is computed, verified, and shown with the math.

psychology

The World Remembers

Dead NPCs stay dead. Broken promises have consequences. A structured memory system tracks your narrative arcs, NPC relationships, and world events across every session. The AI cannot contradict what's already happened.

skull

Failure Is Real

The AI isn't your friend — it's an impartial referee. Character death is mechanically possible. Bad decisions have lasting consequences. When you survive a fight by one HP, you earned it.

auto_awesome

15

GM Tools

bolt

75+

Game Mutations

target

18

Skills Tracked

shield

15

Combat Conditions

Everything a Good DM Does

Enforced by a system that never gets tired, never fudges rolls, and never loses your character sheet.

description

Living Character Sheet

HP, spell slots, inventory, conditions — all tracked by the engine. Use a potion? Your inventory updates. Take damage? Your HP drops.

casino

Transparent Dice Rolls

Every roll shown with the math: 1d20 + 5 = 18 vs AC 16 — Hit! You see exactly why you succeeded or failed.

lock

Mechanical Enforcement

Out of spell slots? You can't cast. No Thieves' Tools? No lockpicking proficiency. The engine doesn't make exceptions.

swords

Real Combat

Initiative order. Action economy. Opportunity attacks. Death saving throws. Tactical, tense, and consequential.

cloud_done

Pick Up Where You Left Off

Your campaign saves automatically. Come back tomorrow and everything is exactly where you left it.

group

NPCs That Remember

Steal from a shopkeeper? They remember 5 sessions later. Every NPC relationship evolves based on what you actually did.

The Difference

Questhelm vs. ChatGPT / AI Dungeon

Other AI DMs are chatbots that narrate. Questhelm is a game engine that enforces.

Feature
auto_fix_highOurs
chatTheirs
Dice rolls with math shown
HP, spell slots, inventory tracking
Initiative & turn order
Death saving throws
Character death possible
NPC memory across sessions
Campaign persistence & auto-save
Rules enforcement (can't cheat)

Playing in 3 Steps

From character creation to your first combat encounter in minutes.

I

Choose Your World

Pick a pre-built world with factions, lore, and NPCs — or go homebrew and let the AI build it as you play.

II

Create Your Character

Choose your race, class, and background — or let the AI generate one for you. All stats validated against D&D 5e rules.

III

Play

Type what your character does in plain English. The engine rolls the dice, the AI narrates the outcome. Your world persists across sessions.

Simple & Transparent

Questhelm is free. You bring your own LLM API key — you only pay what your provider charges per token.

Early Access

Free

Bring your own API key

  • checkFull D&D 5e rules engine
  • checkUnlimited campaigns & characters
  • checkAuto-save & session persistence
  • checkGemini, Claude, or GPT — your choice
  • checkPre-built worlds with deep lore
  • checkAI campaign generator

Supports Google Gemini, Anthropic Claude, and OpenAI GPT.
Average cost: ~$0.01-0.05 per turn with Gemini Flash.

Frequently Asked Questions

auto_fix_high

Ready to Play D&D the Way It Was Meant to Be Played?

Real rules. Real dice. Real consequences. Create a character and start playing in under five minutes.